Howdy! My name is Gunnar; I'm a game developer.
I make casino games by-day, but I've been sharing game jam projects and my old student games here for the last year or so.
I make at least one game every week, usually games made in less than 3 hours through TriJam.
I upload a variety of video types, including:
In my gameplay critique videos, I play a free itch.io game and offer my reactions and analysis of how the developer might improve, from a fellow gamedev's perspective. I'm harsher on more experienced game developers with lots of games, published work, high-quality games, or a company, so they can hopefully improve based on my nitpicks, but I love to see beginner game developers releasing their first couple games whom I'm a lot softer with hoping just to encourage them to continue making games.
I've hosted a lot of game jams in my day! These are some of my favorites:
Message me if:
These are my game jam games that won 1st place in their jams!
These are games I made in under 3 hours, almost all for TriJam, excluding games that won 1st place in their respective jams.
I've been obsessed with the concept of negative space collision environments in game design for over 10 years...
Games and technology I have patented! I'm very excited that I get to officially call myself an inventor now...
These are my finished games, demos, tests, and prototypes that I made while still in high school.
These are not games! Any software I have on itch that isn't a game!
Games, prototypes, and demos made for outside companies, individuals, or university research teams, etc. This is not a comprehensive list of all contract work I have done, as most is private under NDAs.
These are my unfinished games I really need to come back to but I'm intimidated or otherwise anxious and psyched out about...
These are games I made music for, but didn't program!
These are the games showcased in my YouTube series Itchy for Jam where I play free itch games and critique them with a game developer's specific eye, offering my feedback, advice, and encouragement on the next steps the developers could tak...