Gunnar Clovis

GIF
A negative space sokoban puzzle game
Puzzle
Play in browser
GIF
A negative space puzzle-platformer of two half-heads
Platformer
Play in browser
GIF
A negative-space flipping runner game
Action
Play in browser
GIF
A puzzle platformer made in 3 hours
Platformer
Play in browser
GIF
Escape the New Years sunlight before your snowman body melts!
Puzzle
Play in browser
A hard-as-nails metroidvania-lite platformer with hours of hand-crafted levels
Platformer
GIF
A platformer game and my first game ever!
Platformer
GIF
A juicy arcade space shooter
Action
Play in browser
GIF
A Golf game with floating sky islands
Sports

Jam Winners

These are my game jam games that won 1st place in their jams!

3 Hour Games

These are games I made in under 3 hours, almost all for TriJam. This list excludes TriJam games of mine that won 1st place in their respective jams.

Negative Space Games

I've been obsessed with the concept of negative space collision environments in game design for over 10 years...

Patents

Games and technology I have patented! I'm very excited that I get to officially call myself an inventor now...

Other Games

These are some of my other games and prototypes that don't fall into the other boxes.

Other Software

These are not games! Any software I have on itch that isn't a game!

Card & Board Games

These are physical card & board games of mine! Not video games...

Contract Projects

Games, prototypes, and demos made for outside companies, individuals, or university research teams, etc. This is not a comprehensive list of all contract work I have done, as most is private under NDAs.

Assets

Game assets without an associated game available for others to use.

Unfinished Games

These are my unfinished games I really need to come back to but I'm intimidated or otherwise anxious and psyched out about...

Games With My Music

These are games I made music for, but didn't program!

Featured on Itchy for Jam

These are the games showcased in my YouTube series Itchy for Jam where I play free itch games and critique them with a game developer's specific eye, offering my feedback, advice, and encouragement on the next steps the developers could tak...