Laser Dodge Hodgepodge
A 3D laser-dodging speedrun platformer made in 3 hours!
Avoid the pink lasers and make your way to the end! Compete for the best time!
|WASD / ZQSD / IJKL / Arrow Keys||Movement|
|Escape||Close Game on Windows|
|F11||Toggle Fullscreen on Windows|
This game was made in 3 hours for Trijam 71 with the theme Lasers.
I also followed the optional Trijam 71 extra challenges:
- Share the source code of your project;
- Make a game to speed run;
- Make a 3D game.
The game was developed with Unity 2019.
All assets were made in this 3 hours, including all code, art, sound, music, and design.
I had wanted to do more with the Lasers theme, and coded out a LineRenderer / RayCasting script to try to make more Laser-y lasers that extended out infinitely until dynamically blocked by a wall, and involve moving lasers, possibly even laser enemies, but my RayCasting laser didn't work correctly so I cut my losses and made a very simple cylinder / physical "laser" alternative to make the game still actually playable within the time-frame. The idea was to weave through lasers like a spy movie but obviously due to time limitations and the consequential simplicity that idea doesn't get across superbly well in the final product.
I wanted to follow this Unity 3D tutorial by Jonas Tyroller, as I wanted to recommend it to newcomers to game development, but I don't feel right ever recommending a video I haven't watched, tutorial I haven't followed, book I haven't read, etc. So this project was really just my excuse to follow the tutorial to say that I had and can confidently recommend it to others.