Very cool! I like the trippy Post-Processing on the camera. It makes lateral movements difficult because of the fish-eye distortion. The "wasted" screen made me laugh. I made it all the way to the green wall in about 2:30, but it took many, many tries.
Laser Dodge Hodgepodge
Laser Dodge Hodgepodge
A 3D laser-dodging speedrun platformer made in 3 hours!
Avoid the pink lasers and make your way to the end! Compete for the best time!
|WASD / ZQSD / IJKL / Arrow Keys||Movement|
|Escape||Close Game on Windows|
|F11||Toggle Fullscreen on Windows|
This game was made in 3 hours for Trijam 71 with the theme Lasers.
I also followed the optional Trijam 71 extra challenges:
- Share the source code of your project;
- Make a game to speed run;
- Make a 3D game.
The game was developed with Unity 2019.
All assets were made in this 3 hours, including all code, art, sound, music, and design.
I had wanted to do more with the Lasers theme, and coded out a LineRenderer / RayCasting script to try to make more Laser-y lasers that extended out infinitely until dynamically blocked by a wall, and involve moving lasers, possibly even laser enemies, but my RayCasting laser didn't work correctly so I cut my losses and made a very simple cylinder / physical "laser" alternative to make the game still actually playable within the time-frame. The idea was to weave through lasers like a spy movie but obviously due to time limitations and the consequential simplicity that idea doesn't get across superbly well in the final product.
|Genre||Platformer, Action, Racing|
|Made with||Unity, FL Studio, Paint.net|
|Tags||3D, 3D Platformer, High Score, Low-poly, Short, Singleplayer, Speedrun|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, High-contrast|
Click download now to get access to the following files:
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Cool game, did you use jonas tyrollers tutorial
Yes I did haha 😂
I haven't really used Unity in a long time so I thought it would be good to do a short tutorial for a base. Turns out I didn't really need it, everything came pretty easily and I didn't end up using any of the code / most of the practices from the tutorial, opting for my own (he calls GetComponent every frame in the tutorial which even I know is a horrendous idea), BUT I did definitely steal the nice-looking striped ball concept haha! Jonas makes much prettier games than I; I have terrible sense, skill, and ideas when it comes to art and visuals.
I had skimmed through that tutorial when it came out as it seemed good, and it was the main Unity tutorial I pointed people to learn. It was good to properly go through it and mostly follow along just so that I can further verify that's it's a well-done tutorial and can continue to recommend it to my friends in good conscious.
Nice, abstract and well done, espc. for 3 hours ! ;)