My name is Gunnar. I'm a game developer and inventor.
I'm a game developer at House of How, but in addition, I host events, give lectures of game design, and participate in game jams. I've made hundreds of small games over the last ten years as a student, hobbyist, and professional, many of which can be found here.
I used to make a new game in three hours every week for an itch game jam, which is where most of these itch games came from.
I filed my first patent in March 2020 for my innovative casino video poker game Bandito Poker, which won 1st place in the 2019 UNLV Center for Gaming Innovation Showcase. I sold that patent to DraftKings in January 2022.
I give talks on gamedev, play people's games, and more on YouTube!
I upload a variety of video types, including:
In my gameplay critique videos, I play a free itch.io game and offer my reactions and analysis of how the developer might improve, from a fellow gamedev's perspective.
I've hosted a lot of game jams in my day! These are some of my favorites:
Publicly-released digital games that I developed while employed by Galaxy Gaming. These represent the internal betas, however the final versions are available at: https://play.galaxygaming.com
These are my game jam games that won 1st place in their jams!
These are games I made in under 3 hours, almost all for TriJam, excluding games that won 1st place in their respective jams.
I've been obsessed with the concept of negative space collision environments in game design for over 10 years...
These are my finished games, demos, tests, and prototypes that I made while still in high school.
These are not games! Any software I have on itch that isn't a game!
Visual novels and other story-based media that I edited!
My eight most recent releases on itch
These are my unfinished games I really need to come back to but I'm intimidated or otherwise anxious and psyched out about...
These are the games showcased in my YouTube series Itchy for Jam where I play free itch games and critique them with a game developer's specific eye, offering my feedback, advice, and encouragement on the next steps the developers could tak...