Wow! you did great for only 3 hours of develop!
- Left-click to reveal box
- Right-click to flag box
A minesweeper game made in under 3 hours for TriJam #49 from 9pm to midnight 12/15/2019. All assets---art assets, sound effects, music, and code---were made by myself in under three hours.
Left-click the boxes to reveal them. Right-click to mark boxes with !! flags for yourself, intended for marking where you believe skulls are. If you click a skull, it's game-over. A revealed box shows how many skulls are adjacent to it, both orthogonally and diagonally.
Needs some visual polish, and the game needs to dynamically craft the level when you make the first click to ensure that first click is never a skull, whereas the level is built on startup so you can always just click a skull from the get-go if you're unlucky. But minesweeper has always been a very punishing, RNG-heavy game. Still, that's something I'd like to fix but didn't have time.
Death Is Not The End
Not a great use of theme. The spooky dead skulls are not at their end... because they've come back to haunt you~??
I had intended to put some weird twist on the game to fit with the theme, where your previous losses would impact your future runs or they would bleed together or there'd be an element of corpse-running or something... but I didn't have time and ended up with just a pretty standard minesweeper clone.
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I still need to come back and fix this game... as with a lot of my game jam games
Bug: If you left-click a flag, the "Flags placed" doesn't go down but the flag dissapears
Yeah this build has a lot of little bugs like that haha... Hopefully I'll get to fixing it and re-uploading later this week. Thank you for playing!
WHAT ARE THE ODDS OF HAVING YOUR FIRST CLIKC BE A SKULL FIVE TIMES IN A ROW? BC THAT HAPPENED TO MEH XD
I'm sorry haha! Yeah that's something I couldn't fix in the initial 3 hours for the jam...
Minesweeper is so hard!
I like the music. It fits the tension of the gameplay, and the varying pitches emitted when clicking on a box fit in well.