Find the love of your life at Fujikawa Academy!

CONTROLS:

  • Mouse
  • Keyboard when prompted to give input
  • Spacebar/enter can be used as an alternative to clicking
  • Scroll wheel can scan backwards/forwards through text!

See Preferences for many options!

Remember that you can use the Save/Load system!

If you're having trouble with scaling, try maximizing the game window! Try pressing F11 to fullscreen the application!

If you're having problems with performance, try downloading the game for your local machine! The music seems to really be struggling with HTML5 in-browser, so you can try the local Windows/Mac/Linux builds for an easier time!

ABOUT

I had a ton of fun making this game! It's very silly and stream-of-conscious as you can probably tell!

This game was made in 3 hours for TriJam 50, where the theme was "Not the game you think it was". This game also fulfills the bonus challenges of mouse-only controls (not hard for a VN) and having known movie/game Easter eggs!

This was also made in the time-frame of Weekly Game Jam 128, whose theme was "Camouflage". This theme also applies to this game in one of the story paths, but I won't spoil how...

ASSETS

This game was made in RenPy! All scripting and code was done by me in the three hours! The music was also done by me!

The alarm clock sound effect is a public domain SFX from: http://soundbible.com/1787-Annoying-Alarm-Clock.html

The character art is by Liah, available for free use here: https://liah0227.itch.io/female-student-1 and https://liah0227.itch.io/female-student-2

The background art is by Konett, available for free use here:  https://konett.itch.io/modern-visual-novel-backgrounds licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/legalcode

Download

Download NowName your own price

Click download now to get access to the following files:

LoveAtFujikawaAcademy-1.0-web.zip 44 MB
LoveAtFujikawaAcademy-1.0-pc.zip 71 MB
LoveAtFujikawaAcademy-1.0-mac.zip 54 MB
LoveAtFujikawa_Source_TriJam50_RenPy.zip 44 MB

Comments

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(+1)

I have a question: Is there anything more after the clicking minigame or is it infinite? If it does have an end, how many clicks you need to do to finish it?

(+1)

No, there's nothing else after that besides dialogue at certain numbers of clicks, but the dialogue isn't good/important. It's just supposed to be a goof leading you on. And the TriJam theme was "Not the game you think it was", so I wanted to change the game from a visual novel to... a... "clicker game". It was done in like the last 10 minutes of the 3 hours haha! I couldn't even test that part before the time ended.

I thought it was really clear that that was an infinite loop, but playtesting has reported that it's not. I'm really sorry about that 😓

Thank you so much for playing!

(1 edit)

ALL sounds are extremely glitchy

Yeah, the RenPy web export feature is in beta and the JavaScript does not handle audio well. There's nothing I can do about it unfortunately. No one has had this problem with the download versions so far; you can download for PC, Mac, or Linux.

(+1)

This was silly and funny and made me laugh more than a few times.

I'm glad, thank you haha!

(+1)

This made me laugh out loud. This is the exact kind of stream-of-thought nonsense that comprises my sense of humor. The worst jokes honestly were where the game tried to parody anime and visual novel cliches. It was just a little predictable.

I played the web version which had multiple issues, but didn't impede my enjoyment all that much. I'm up to 2000+ clicks in the clicking contest and nothing is happening.

Any chance I could get a hold of the source code?

(1 edit)

Thank you :)

Yeah, I agree, but I felt like those were necessary in order for the weirder, sillier endings to have the same impact. It's all stream-of-consciousness rushed silly nonsense, though, to be achievable in the three hours.

And yes, the web version runs really poorly... JavaScript is not handling the music well... but the RenPy HTML5 web export is in Beta and there's little I can do about it. The local machine versions run much smoother.

The clicking is infinite, they just say some dialogue at certain points. The jam theme was "Not the game you think it was" so the idea was that it turned from a dating sim to a "clicker game"... also it's punishment for picking the most boring normie anime ending haha... I thought I made it clear that that was an infinite loop with the dialogue before and during the clicking loop, but the feedback has been resoundingly confused by that, which is totally valid. That part was the last thing I did for the game with like 10 minutes left on the clock before the three hours ended; I couldn't even test it prior to finishing.

Sure, the source code is available as a download now. I didn't do that earlier because 1) I'm ashamed of it and 2) each executable zip took like 10 minutes each to upload and I was in a rush. The LoveAtFujikawa_Source_TriJam50_RenPy.zip contains all code and assets used in the project, completely compilable with RenPy.

Here's a fun thing: you forgot to remove the uncompiled scripts from the regular executable. They're all still there in the version I have.  Still, thanks for making a separate download. I wish you all the best!

Haha! I guess that's just a RenPy thing then. Though I'm pretty sure the scripts don't compile... It's a Python-based engine after all, it's all interpreted.