neat shooter game. I like how the colors change. It's hard to stay alive for more than 30 seconds
|Arrow Keys / WASD / ZQSD / IJKL||Move Player|
|Spacebar / Mouse Click||Fire Bullet|
|Mouse Movement||Aim Bullets|
|Escape on Windows||Close Game|
|F11 on Windows||Toggle Fullscreen|
This game was made for Trijam 68, with the theme: Keep Your Distance
The game requires to keep your distance from both encroaching enemies and your own bouncing bullets to survive as long as possible.
I also followed the optional diversifies of the jam:
- Share the source code of your project;
- Use 8bit aesthetic;
I made this game, including ALL assets + design + code + builds, within 3 hours 7 minutes. I recorded the entire development process, which did not go great... I spent easily 20 minutes, likely more, trying to solve a trigonometry bug while very tired. I tried to Google my way out of it but it was little help. I eventually solved the bug, but it ate up a TON of time, and unfortunately was not a bug I could leave in the game, lest it be unplayable---the bullets shot at the wrong angles, meaning you would shoot yourself in the face half the time which meant you would die instantly with the friendly-fire rules I wanted.
I tried to add sound effects + music at the end, but I lost too much time to that bug and wasn't able to get them in. I almost snuck in some sound effects, but I exported them wrong from Audacity, and would have had to re-export all of them which I didn't have time for.
Time-lapse of the rocky 3 hour development.
|Genre||Survival, Action, Shooter|
|Made with||GameMaker: Studio, Paint.net|
|Tags||2D, 8-Bit, Difficult, Pixel Art, Singleplayer, Top-Down, Top down shooter|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, High-contrast|
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Yeah this is one of the hardest games I've put out... Though it seems like everyone is a better player at it than I am haha!
I was intending to release an easier patch, but I'm not totally sure if I should.
Nice work! Super impressive for 3 hrs of work. GGWP!
My best score: Time 26.87 Kills 18
Thank you! The development was a bit rocky, but I think it came out well.
After the jam voting period ends I'll be adding in the intended music + sound effects, and lowering the game's difficulty a bit.