I have to laugh. I managed to move the white King and a black Rook into the same space, leading to a win for Black! I didn't expect to be able to move a King into Check.
Yeah haha... It's a very rough, dumb 3 hour prototype without any real checks beyond basic movement, there's a lot about the design that should be changed and iterated on.
I also think I should change it so when two pieces move to take each other, they both die. I tried having pieces take each other when they collide at any point during their movements, and there's still potential there, but I think this might be a better way to push the design forward.
Now that I've had a few days away from it... I think a big improvement to the game design might be made if I changed it so when you put your opponent into check, they then get a "free turn" to stop the check (under normal check rules). This would avoid the king-queen chasing and endless ties I keep having in my own tests, or the queen mopping up your pieces while you move your king as you would lose otherwise. Essentially making checks resolve like normal turn-based chess for a round. If a check-feature was implemented in this game without that change, the game would be much worse, as you'd have to block your king, move your king, or attempt to take the threatening piece, while the other piece safely killed everything else on your field.
It would be a fair more work of course, but I think that change could really improve the game, actually...
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I have to laugh. I managed to move the white King and a black Rook into the same space, leading to a win for Black! I didn't expect to be able to move a King into Check.
Yeah haha... It's a very rough, dumb 3 hour prototype without any real checks beyond basic movement, there's a lot about the design that should be changed and iterated on.
I also think I should change it so when two pieces move to take each other, they both die. I tried having pieces take each other when they collide at any point during their movements, and there's still potential there, but I think this might be a better way to push the design forward.
Now that I've had a few days away from it... I think a big improvement to the game design might be made if I changed it so when you put your opponent into check, they then get a "free turn" to stop the check (under normal check rules). This would avoid the king-queen chasing and endless ties I keep having in my own tests, or the queen mopping up your pieces while you move your king as you would lose otherwise. Essentially making checks resolve like normal turn-based chess for a round. If a check-feature was implemented in this game without that change, the game would be much worse, as you'd have to block your king, move your king, or attempt to take the threatening piece, while the other piece safely killed everything else on your field.
It would be a fair more work of course, but I think that change could really improve the game, actually...
As soon as the game started, I tried to get my "mouse over blips" to match with the tempo of the background music.