Old test game made in 3 hours for a game jam as an excuse to learn Ren'Py for the first time. I was just screwing around with the language syntax and basic capabilities mostly
A fun, short experience. Didn't expect it to have multiple endings, but hey, not complaining. All in all, I give it a 7/10 in art, a 10/10 in writing, and a 9/10 in overall experience, or, more concisely, an 8.5/10
I had so much fun writing this stupid little monstrosity in an hour for the quick game jam, and so many years later, I still want to come back to it and remake it into a full-length game. Kind words such as this are definitely encouraging for me to do so!
Thank you, my friend! I'm very glad you enjoyed it!
I wrote the script for this game in only about an hour as a stream-of-consciousness nonsense-fit making up things that made me laugh. The entire game was only made in 3 hours for a 3 hour game jam, with 2 hours being spent learning Ren'Py. I really loved making it, and always wanted to come back to the premise and make a full version, and after all the positive feedback over the years, that's been more cemented.
I work (very) full-time as a game developer at a game studio called House of How, so I don't know when I'd have time to work on Love at Fujikawa again, but I'm definitely interested in doing so.
Lol. Thanks for having a good attitude about it. I've always felt bad about the clicking part; I thought it was a really obvious troll from the start, especially after the text about how time was running out for the game jam, but a lot of people over the years have seemed to fall for it completely and get mad that nothing else happens haha...
Thank you so much! This was just a really dumb old project for me in a 3 hour game jam, made as an excuse to learn Ren'Py. I wrote the silly moronic script in just an hour, stream-of-consciousness in a rush for the deadline. Pretty much my dumbest creation ever, just a troll piece mainly, but it always held a place in my heart.
People have actually been requesting a full version of this, which I'm not opposed to. I'd love to return to this dumb game concept and make it into a full Steam game with some 50K words, multiple full routes, etc., but I work a full-time job as a Game Designer on serious games haha... So finding time for indiedev is tough.
Yes, it's a visual novel, as tagged and labeled. Visual novels are novels (or shorter fiction) presented as software with visuals, usually anime-style artwork, that typically feature minor interactivity through choose-your-own-adventure-style branching narrative choices or dialogue trees, with varying complexity. Visual novels are considered a subgenre of video games, along with other interactive fiction that lack visuals, but they lack real-time interactive gameplay.
This game was a dumb microgame project made in under three hours for a game jam (as an excuse to learn Ren'Py), with the script written in under one hour (the other two hours were spent learning Ren'Py).
Popular visual novels include Doki Doki Literature Club, Ace Attorney, Monster Prom, Daganronpa, and your mom.
Thanks again so much for posting this here! I'm so glad you enjoyed this quick little project haha... and yeah, I might be interested in coming back and making something more complete
Ren'Py doesn't run very well on HTML5, especially dependent on your browser and machine. Try downloading a local executable if you didn't already, if for some reason you still care.
I have a question: Is there anything more after the clicking minigame or is it infinite? If it does have an end, how many clicks you need to do to finish it?
No, there's nothing else after that besides dialogue at certain numbers of clicks, but the dialogue isn't good/important. It's just supposed to be a goof leading you on. And the TriJam theme was "Not the game you think it was", so I wanted to change the game from a visual novel to... a... "clicker game". It was done in like the last 10 minutes of the 3 hours haha! I couldn't even test that part before the time ended.
I thought it was really clear that that was an infinite loop, but playtesting has reported that it's not. I'm really sorry about that 😓
Yeah, the RenPy web export feature is in beta and the JavaScript does not handle audio well. There's nothing I can do about it unfortunately. No one has had this problem with the download versions so far; you can download for PC, Mac, or Linux.
This made me laugh out loud. This is the exact kind of stream-of-thought nonsense that comprises my sense of humor. The worst jokes honestly were where the game tried to parody anime and visual novel cliches. It was just a little predictable.
I played the web version which had multiple issues, but didn't impede my enjoyment all that much. I'm up to 2000+ clicks in the clicking contest and nothing is happening.
Yeah, I agree, but I felt like those were necessary in order for the weirder, sillier endings to have the same impact. It's all stream-of-consciousness rushed silly nonsense, though, to be achievable in the three hours.
And yes, the web version runs really poorly... JavaScript is not handling the music well... but the RenPy HTML5 web export is in Beta and there's little I can do about it. The local machine versions run much smoother.
The clicking is infinite, they just say some dialogue at certain points. The jam theme was "Not the game you think it was" so the idea was that it turned from a dating sim to a "clicker game"... also it's punishment for picking the most boring normie anime ending haha... I thought I made it clear that that was an infinite loop with the dialogue before and during the clicking loop, but the feedback has been resoundingly confused by that, which is totally valid. That part was the last thing I did for the game with like 10 minutes left on the clock before the three hours ended; I couldn't even test it prior to finishing.
Sure, the source code is available as a download now. I didn't do that earlier because 1) I'm ashamed of it and 2) each executable zip took like 10 minutes each to upload and I was in a rush. The LoveAtFujikawa_Source_TriJam50_RenPy.zip contains all code and assets used in the project, completely compilable with RenPy.
Here's a fun thing: you forgot to remove the uncompiled scripts from the regular executable. They're all still there in the version I have. Still, thanks for making a separate download. I wish you all the best!
Haha! I guess that's just a RenPy thing then. Though I'm pretty sure the scripts don't compile... It's a Python-based engine after all, it's all interpreted.
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I don't know what I expected; But I didn't expect a clicker at the end so... good job?
(6.5/10) ._.
Lol
Thanks m8
Old test game made in 3 hours for a game jam as an excuse to learn Ren'Py for the first time. I was just screwing around with the language syntax and basic capabilities mostly
A fun, short experience. Didn't expect it to have multiple endings, but hey, not complaining. All in all, I give it a 7/10 in art, a 10/10 in writing, and a 9/10 in overall experience, or, more concisely, an 8.5/10
High praise! Thanks, mate, I appreciate it!
I had so much fun writing this stupid little monstrosity in an hour for the quick game jam, and so many years later, I still want to come back to it and remake it into a full-length game. Kind words such as this are definitely encouraging for me to do so!
Best game of all time
Thanks, gamer
You're a real one—all fax, no printer
This is one of the greatest games I've ever played. Thank you, stranger, for completely subverting my expectations.
Thank you, my friend! I'm very glad you enjoyed it!
I wrote the script for this game in only about an hour as a stream-of-consciousness nonsense-fit making up things that made me laugh. The entire game was only made in 3 hours for a 3 hour game jam, with 2 hours being spent learning Ren'Py. I really loved making it, and always wanted to come back to the premise and make a full version, and after all the positive feedback over the years, that's been more cemented.
I work (very) full-time as a game developer at a game studio called House of How, so I don't know when I'd have time to work on Love at Fujikawa again, but I'm definitely interested in doing so.
the music goes so hard :,)
Lol
I got stuck clicking for about an hour until I just skipped, you are a mastermind. lol
Lol. Thanks for having a good attitude about it. I've always felt bad about the clicking part; I thought it was a really obvious troll from the start, especially after the text about how time was running out for the game jam, but a lot of people over the years have seemed to fall for it completely and get mad that nothing else happens haha...
oof dang I'm sorry bout that, honestly I was just enjoying the game. I hope people enjoy your game more now :)
THIS WAS HILARIOUS AJDSIJMICHW
Lol
Thanks, bud
Amazing! ❤️
😅
🤔
Thank you so much! This was just a really dumb old project for me in a 3 hour game jam, made as an excuse to learn Ren'Py. I wrote the silly moronic script in just an hour, stream-of-consciousness in a rush for the deadline. Pretty much my dumbest creation ever, just a troll piece mainly, but it always held a place in my heart.
People have actually been requesting a full version of this, which I'm not opposed to. I'd love to return to this dumb game concept and make it into a full Steam game with some 50K words, multiple full routes, etc., but I work a full-time job as a Game Designer on serious games haha... So finding time for indiedev is tough.
Anyways, thanks again for playing!
you have mad potential
literally can't wait to see what else you put out
Thank you so much! That's very kind of you to say, especially on this game of all my games haha...
I appreciate it!
lmaoo
lmaoo
its not even a game its just text
Yes, it's a visual novel, as tagged and labeled. Visual novels are novels (or shorter fiction) presented as software with visuals, usually anime-style artwork, that typically feature minor interactivity through choose-your-own-adventure-style branching narrative choices or dialogue trees, with varying complexity. Visual novels are considered a subgenre of video games, along with other interactive fiction that lack visuals, but they lack real-time interactive gameplay.
This game was a dumb microgame project made in under three hours for a game jam (as an excuse to learn Ren'Py), with the script written in under one hour (the other two hours were spent learning Ren'Py).
Popular visual novels include Doki Doki Literature Club, Ace Attorney, Monster Prom, Daganronpa, and your mom.
are
you
****ing
mental
I ahve a couple of questions.. please answer
Thanks again for making and sharing this so I could see the video !
I was hooting and hollering the whole time. I want a full game like this lmao
Thanks again so much for posting this here! I'm so glad you enjoyed this quick little project haha... and yeah, I might be interested in coming back and making something more complete
im at 1111 clicks then i gave up
nam brokn
Ren'Py doesn't run very well on HTML5, especially dependent on your browser and machine. Try downloading a local executable if you didn't already, if for some reason you still care.
I got to like 1000 clicks and it just stopped
when it said "I later died of complications in the ER i started dyin
music is very glitchy pls fix this
how many click are there??
I have a question: Is there anything more after the clicking minigame or is it infinite? If it does have an end, how many clicks you need to do to finish it?
No, there's nothing else after that besides dialogue at certain numbers of clicks, but the dialogue isn't good/important. It's just supposed to be a goof leading you on. And the TriJam theme was "Not the game you think it was", so I wanted to change the game from a visual novel to... a... "clicker game". It was done in like the last 10 minutes of the 3 hours haha! I couldn't even test that part before the time ended.
I thought it was really clear that that was an infinite loop, but playtesting has reported that it's not. I'm really sorry about that 😓
Thank you so much for playing!
ALL sounds are extremely glitchy
Yeah, the RenPy web export feature is in beta and the JavaScript does not handle audio well. There's nothing I can do about it unfortunately. No one has had this problem with the download versions so far; you can download for PC, Mac, or Linux.
This was silly and funny and made me laugh more than a few times.
I'm glad, thank you haha!
This made me laugh out loud. This is the exact kind of stream-of-thought nonsense that comprises my sense of humor. The worst jokes honestly were where the game tried to parody anime and visual novel cliches. It was just a little predictable.
I played the web version which had multiple issues, but didn't impede my enjoyment all that much. I'm up to 2000+ clicks in the clicking contest and nothing is happening.
Any chance I could get a hold of the source code?
Thank you :)
Yeah, I agree, but I felt like those were necessary in order for the weirder, sillier endings to have the same impact. It's all stream-of-consciousness rushed silly nonsense, though, to be achievable in the three hours.
And yes, the web version runs really poorly... JavaScript is not handling the music well... but the RenPy HTML5 web export is in Beta and there's little I can do about it. The local machine versions run much smoother.
The clicking is infinite, they just say some dialogue at certain points. The jam theme was "Not the game you think it was" so the idea was that it turned from a dating sim to a "clicker game"... also it's punishment for picking the most boring normie anime ending haha... I thought I made it clear that that was an infinite loop with the dialogue before and during the clicking loop, but the feedback has been resoundingly confused by that, which is totally valid. That part was the last thing I did for the game with like 10 minutes left on the clock before the three hours ended; I couldn't even test it prior to finishing.
Sure, the source code is available as a download now. I didn't do that earlier because 1) I'm ashamed of it and 2) each executable zip took like 10 minutes each to upload and I was in a rush. The LoveAtFujikawa_Source_TriJam50_RenPy.zip contains all code and assets used in the project, completely compilable with RenPy.
Here's a fun thing: you forgot to remove the uncompiled scripts from the regular executable. They're all still there in the version I have. Still, thanks for making a separate download. I wish you all the best!
Haha! I guess that's just a RenPy thing then. Though I'm pretty sure the scripts don't compile... It's a Python-based engine after all, it's all interpreted.